Cheat Sheet

Lens Distortion

Every real lens bends straight lines. Sometimes that is a look, sometimes it is a problem.

01 · Creative vs Technical

Creative Tool vs Technical Problem

Distortion is a feature or a bug depending on what you are doing.

Creative

Distortion as a look

Wide lens distortion is part of the wide lens character. A 14mm bulge makes a space feel huge; GoPro distortion is the action look.

No CGI? Correction is optional. Correct for neutral, leave it in for character.

Technical

Distortion as a problem to solve

The moment you track a shot or add CGI, distortion must be measured and managed. A distorted image does not show where things truly are, and VFX depends on exactly that.

Any composited element needs the distortion pipeline. Practical effects share the plate's distortion automatically.

02 · Types of Distortion

What Does It Actually Look Like?

Distortion bends straight lines into curves. Try each type on a real frame.

SubtleStrong
No distortion. A perfect image. No real lens achieves this; everything else is measured against it. Select a type above to see where it comes from and when it gets used.
Try This Right Now

You have a distortion demo in your pocket

Open your phone camera at 0.5x and point it at a doorframe. The straight edges bow. Switch to 1x and they straighten. That is barrel distortion, quietly corrected in software before you see it.

03 · Distortion and Tracking

Why Distortion Makes Tracking Harder

A tracker measures where a feature appears on screen. It can only see what the lens shows it.

One motion, told twice. Top: a straight path at constant speed, one tick per time step. Bottom: the same motion through a wide lens. Magnification grows toward the edges, so the path comes out curved and the speed uneven. The yellow gap is pure lens error, which a 3D solve misreads as camera movement.
The real, straight path
The path the lens records
Tracking error (recorded minus real)
04 · The VFX Pipeline

How Distortion is Handled in Post

Straighten the image, do the VFX work, put the bend back. The dinosaur is the CG element.

Live Demo · A Real Shot Through the Pipeline
Original footage. The clean plate as shot. No dinosaur yet, and the lens has bent the frame.
1

Start: the footage as shot

Footage arrives with whatever distortion the lens produced. It is measured first, with a lens profile or a chart shot on set.

2

Straighten the image (undistort)

The distortion is removed. Straight lines match the real world and tracking works. Resolve, Nuke and After Effects do this with a lens profile.

3

Add CGI in the clean space

CGI is composited against the straightened plate. Accurate geometry means everything lines up.

4

Put the bend back in (redistort)

The composite goes back through the lens distortion to match the original footage. Without this, the CGI looks too clean and straight.

05 · CGI, AI, and Distortion

Why Computer-Generated Images Are Different

Neither carries real lens distortion, for different reasons.

Traditional CGI (3D renders)

Zero distortion. By design. Needs some added back.

Renderers use a perfect mathematical camera: no glass, no bending. But real footage almost always carries some distortion, so a raw render looks too clean against it. The fix is the pipeline above.

AI-Generated Images and Video

Looks like distortion. Is not really distortion.

AI tools learned from real footage, so they imitate the look of distortion. But it follows no consistent geometry, shifts between images, and cannot be measured into a profile. AI video drifts between frames too.

Treat AI elements like hand-painted artwork: integrate with colour, grain and blur matching, not geometry.

06 · In Practice

Four Things Worth Knowing

On Set

Write down which lens is on which shot

A zoom at 24mm distorts differently to the same zoom at 70mm. Note lens and focal length for every VFX shot.

On Set

Shoot a grid chart

A flat grid shot once per lens gives VFX a precise distortion measurement. Two minutes on set, hours saved in post.

In Post

Use a lens profile, not your eyes

Correcting by eye is unreliable. Use the lens databases in Resolve, After Effects or Nuke, or your grid chart.

Creative Reminder

Correction is optional if there is no VFX

No compositing means correction is a creative choice. Know what you have and decide intentionally.

The Rule

Real lenses distort. CGI does not. AI fakes it inconsistently. In VFX: straighten, work, restore. Otherwise: decide whether the bend is part of your story.

BARREL
Wide lenses. Lines bow out. Most common.
PIPELINE
Straighten. Add CGI. Bend back.
TRACK CENTRE
Edge points drift. Centre points are reliable.