Texture Maps, In Motion
Watch first, then paintClick or Press R to replay, press space to pause and drag the bar to scrub
Left drag on the sphere paints. Drag off the sphere or right drag to orbit. Scroll to zoom.
Brush
Painted into the map as is
1.00
45
0.60
0.40
Channel
Map
Flattened UV, paintable
Surface detail
1.00
0.12
Mid grey is flat on both. Brighter pushes out, darker pulls in. Turn Displace to zero and Normal up to see the difference: the silhouette stays a perfect circle.
Light
35
30
2.2
Colour the light picks up under the skin
Load an example
Each example fills every channel at once so you can pull one apart and see what it contributes. Solo view shows the raw map on the surface.
